Rogue would eventually bounce back, making expansions for id’s Quake and Quake II – Dissolution of Eternity and Ground Zero, respectively – and helping out on a former id Software employee’s pet project: American McGee’s Alice. This, combined with publisher Velocity folding not long after Strife’s release, meant that the game was basically dead in the water, and mostly forgotten by the general PC gaming populace. Problem was that by 1996, old “ Doom clones” like Strife looked incredibly dated compared to the mind-blowing 3D visuals of Descent and id Software’s upcoming Quake, which came out a month later. Strife ended up releasing in May 1996, to passable reviews. After co-operating with people at id, Rogue got a deal with publisher Velocity Inc, makers of the JetFighter games and Battlezone clone Spectre, to publish their new project. The developers had conflicts with their boss, and decided to take their ideas elsewhere.
S trife had a rough history: Developer Rogue Entertainment consisted of ex-Cygnus Studios people after wanting to make a new game after 1994’s Raptor: Call of the Shadows. Why did this game get thrown into the world of abandonware? Let’s find out. A first person shooter that had a troubling development cycle and came out to little fanfare in 1996. Not to be confused with that other Strife, the MOBA.Įnter Strife.